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HTC and Valve bring Virtual Reality to life with unveiling of Vive Consumer Edition

Via HTC Newsroom (US)

Feb 22, 2016

HTC reveals complete Vive system at Mobile World Congress, available for pre-order from 29th February 2016

Mobile World Congress, Barcelona, February 21, 2016 – HTC, a pioneer in innovative, smart technologies, in partnership with Valve®, today unveiled the consumer edition of its ViveTM virtual reality system. Continuing to build upon the Vive’s exhaustive list of features, this complete Vive system, powered by Steam®VR, introduces yet another new technological innovation – Vive Phone Services – once again setting a new standard in virtual reality.

Enabling you to stay connected to the real world, without exiting the virtual world, Vive Phone Services demonstrates the ability to combine both realities without losing touch of either. By allowing you to receive and respond to both incoming and missed calls, get text messages and send quick replies and check upcoming calendar invites directly through the headset, it creates a hybrid reality opening up a whole new world of possibilities for both consumers and businesses.

Yusan Lee, the CEO of Jimmy S.P.A. Plus Co., Ltd. said,

“Since Jimmy SPA was established, we have achieved numourous milestones of having a single source used in many ways in the cultural and creative industries in Taiwan. With these great techonological innovations, Jimmy’s creation has been implemented into digital books, interactive experiences and mobile applications. We are delighted to continue pursuing these breakthroughs with Jimmy’s animations, such as the international award-winning animation of “A Fish that Smiled at Me” and the stop motion animation of Jimmy’s Dream Theater at the Pavilion of Dreams in Taipei Flora Expo. Compared to standard animation, VR creates an interactive experience and 360 degrees seamless panoramic vision. Jimmy S.P.A. Plus and HTC set out to enhance the creative industry. Through the world- recognized best VR experience, HTC Vive, the collaboration has established a new benchmark of how people interact with arts and the world. It spans the publishing, creative, technology, animation and music fields. Thanks to the support from the Taipei Book Fair Foundation; we bring the first teaser to the public at 2016 TIBE. Moreover, to broaden access of the VR experience for Jimmy’s world, it will be exhibited throughout Asia to demonstrate how dynamic and effective the VR is.”

Taking Vive one step further, with refreshed branding and an updated headstrap, the Vive consumer edition builds upon the innovative features that were introduced into the Vive Pre. These include updated wireless controllers with haptic feedback and dual stage triggers, a front facing camera that blends physical elements into the virtual world, a redesigned headstrap that offers greater stability and balance and an improved visual system with brighter displays to give a deeper sense of immersion.

“Ever since the first day HTC Vive was announced, we knew that it would be widely applied beyond the gaming and entertainment industries. HTC Vive now applies across a wide spectrum of sectors, such as healthcare, education, retail and automotive with this disruptive innovation, demonstrating the potential of a world without limits”, said Jack Tong, North Asia President at HTC. “It is a pleasure to leverage the VR ecosystem to enhance the cultural and creative industries with Jimmy SPA. Together, we bring a new concept on stage to spark of creativity and innovation, and to open up a new era of vision and intelligence.”

Priced at US$799, for a limited time the consumer edition will also ship with two fully-fledged VR experiences to get you started in the VR world:

  • Job Simulator: The 2050 Archives , by Owlchemy Labs: In a firmly tongue-in-cheek world where robots have replaced all human jobs, step into the ‘Job Simulator’ to learn what it was like 'to job'.
  • Fantastic Contraption , by Northway Games in collaboration with Radial Games: Imagine walking around a grassy island floating in the sky, building a machine the size of a horse with your own hands, and then watching it roll out into the world.

But it’s not just about gaming. In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive.

“From the beginning, Vive has been at the forefront of virtual reality, with HTC pioneering several ground breaking technologies,” comments Cher Wang, chairwoman and CEO, HTC. “Since announcing Vive this time last year, we have worked tirelessly with Valve to deliver the best VR experience on the market, winning multiple awards and receiving critical acclaim from media, consumers and the industry. With the Vive consumer edition we are now able to realize our ultimate vision; bringing Vive into homes around the globe so that people can experience immersive virtual reality in a way that fires the imagination and truly changes the world.”

Pricing, Updates and Availability

The Vive consumer edition will be available to pre-order from 29th February, with pre-order fulfilment and full commercial availability starting in early April. Priced at US$799, the Vive is the first complete VR solution, including two wireless VR controllers, room scale movement sensors, and an HMD featuring a built in camera and phone, plus the two VR titles. The integration of SteamVR into the bundle ensures that all Vive equipment is kept up-to-date with the latest features.

This content extract was originally sourced from an external website (HTC Newsroom (US)) and is the copyright of the external website owner. TelecomTV is not responsible for the content of external websites. Legal Notices

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